This script was made for a game I did called "Lab Boom!", the main function for this code was so that every time the player dropped 2 objects with certain names, it would spawn a prefab on the specified location or load any scene you chose.
I tried it with tags first, but my objects already had another tag and half the script wasn't working like that.
This script was made for a game I did in a team called "Banana Fables".
 It's a simple script for audio when the player is walking or when the player is jumping (when he is not colliding with any area)
I made this script for a game called "Fresh Leap" which is a  platformer,
so I really needed it to be easily adjustable from the inspector since I was constantly adding more obstacles and jumps. I really wanted it to be balanced and not make it too hard.
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